Our computing pedagogy

Our varied teaching and learning resources are informed by the latest computing education research, including our own academic research at the Foundation. A set of twelve pedagogy principles shapes these resources, and we've developed these principles based on up-to-date evidence of the best ways to teach and learn computing.

Teacher and two learners in a computing lesson.

Reports

How each pedagogy principle is applied looks different in different contexts and for different areas of computing. Our topic reports explore big ideas and progression in different areas of computing, as well as relevant pedagogy principles and practices

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Report: Programming and algorithms

Updated 26/03/24

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Report: Data and information

Updated 26/03/24

download .pdf  (1319Kb)
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Report: Computer systems and networking

Updated 26/03/24

download .pdf  (1366Kb)
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Report: Digital literacy

Updated 26/03/24

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Our pedagogy principles for computing

We have identified a selection of teaching approaches for each pedagogy principle. You can explore the research around many of these approaches through our short Pedagogy Quick Reads

Lead with concepts

Support learners in the acquisition of knowledge, through the use of key concepts, terms, and vocabulary, providing opportunities to build a shared and consistent understanding. Glossaries, concept maps, and displays, along with regular recall and revision, can support this approach.

Quick Reads:

Work together

Encourage collaboration, specifically using pair programming and peer instruction, and also structured group tasks. Working together stimulates classroom dialogue, articulation of concepts, and development of shared understanding.

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Get hands-on

Use physical computing and making activities that offer tactile and sensory experiences to enhance learning. Combining electronics and programming with arts and crafts (especially through exploratory projects) provides learners with a creative, engaging context to explore and apply computing concepts.

Quick Reads:

Unplug, unpack, repack

Teach new concepts by first unpacking complex terms and ideas, exploring these ideas in unplugged and familiar contexts, then repacking this new understanding into the original concept. This approach (semantic waves) can help learners develop a secure understanding of complex concepts.

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Model everything

Model processes or practices — everything from debugging code to binary number conversions — using techniques such as worked examples and live coding. Modelling is particularly beneficial to novices, providing scaffolding that can be gradually taken away.

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Foster program comprehension

Use a variety of activities to consolidate knowledge and understanding of the function and structure of programs, including debugging, tracing, and Parson’s Problems. Regular comprehension activities will help secure understanding and build connections with new knowledge.

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Create projects

Use project-based learning activities to provide learners with the opportunity to apply and consolidate their knowledge and understanding. Design is an important, often overlooked aspect of computing. Learners can consider how to develop an artefact for a particular user or function, and evaluate it against a set of criteria.

Quick Reads:

Add variety

Provide activities with different levels of direction, scaffolding, and support that promote active learning, ranging from highly structured to more exploratory tasks. Adapting your instruction to suit different objectives will help keep all learners engaged and encourage greater independence.

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Challenge misconceptions

Use formative questioning to uncover misconceptions and adapt teaching to address them as they occur. Awareness of common misconceptions alongside discussion, concept mapping, peer instruction, or simple quizzes can help identify areas of confusion.

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Make concrete

Bring abstract concepts to life with real-world, contextual examples and a focus on interdependencies with other curriculum subjects. This can be achieved through the use of unplugged activities, proposing analogies, storytelling around concepts, and finding examples of the concepts in learners’ lives.

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Structure lessons

Use supportive frameworks when planning lessons, such as PRIMM (Predict, Run, Investigate, Modify, Make) and Use-Modify-Create. These frameworks are based on research and ensure that differentiation can be built in at various stages of the lesson.

Quick Reads:

Read and explore code first

When teaching programming, focus first on code ‘reading’ activities, before code writing. With both block-based and text-based programming, encourage learners to review and interpret blocks of code. Research has shown that being able to read, trace, and explain code augments learners’ ability to write code.

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The Big Book of Computing Pedagogy

Our Hello World special edition on pedagogy is structured around our twelve pedagogy principles and describes a range of tried-and-tested approaches to teaching computing.

Take a look